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ID Category Severity Reproducibility Date Submitted Last Update
0000001 [UT3Dom] Editor/Level Design major have not tried 2008-05-04 10:22 2008-07-20 06:42
Reporter Nawrot View Status public  
Assigned To Snake
Priority normal Resolution fixed  
Status closed   Product Version
Summary 0000001: Detecting State of control point in Kismet.
Description Current way of doing it is bad. Touch event sometimes gets bugged (retrigger delay) when 2 different players touch one after another. Also it does not reset in DoubleDomination mode when points are reset to neutral. We need way to read control point state like CTF flags have, not event of touching. But that touch evend should remain for making extra effects in kismet.
Additional Information
Tags No tags attached.
Attached Files

- Relationships
related to 0000004closedSnake requesting features added to control point event. 

-  Notes
(0000002)
Snake (administrator)
2008-05-05 03:42

as of 1.5 build 5.05.03.18 and higher, I have created the "Control Point Event" for determining the current ControlPoints controlling TeamIndex, is neutral, or disabled in Kismet.

- Issue History
Date Modified Username Field Change
2008-05-04 10:22 Nawrot New Issue
2008-05-04 14:30 Snake Status new => assigned
2008-05-04 14:30 Snake Assigned To => Snake
2008-05-05 03:42 Snake Status assigned => resolved
2008-05-05 03:42 Snake Fixed in Version => 1.5
2008-05-05 03:42 Snake Resolution open => fixed
2008-05-05 03:42 Snake Note Added: 0000002
2008-07-20 06:42 Snake Status resolved => closed
2008-08-15 19:54 Snake Relationship added related to 0000004


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