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| ID | Category | Severity | Reproducibility | Date Submitted | Last Update | ||||
| 0000001 | [UT3Dom] Editor/Level Design | major | have not tried | 2008-05-04 10:22 | 2008-07-20 06:42 | ||||
| Reporter | Nawrot | View Status | public | ||||||
| Assigned To | Snake | ||||||||
| Priority | normal | Resolution | fixed | ||||||
| Status | closed | Product Version | |||||||
| Summary | 0000001: Detecting State of control point in Kismet. | ||||||||
| Description | Current way of doing it is bad. Touch event sometimes gets bugged (retrigger delay) when 2 different players touch one after another. Also it does not reset in DoubleDomination mode when points are reset to neutral. We need way to read control point state like CTF flags have, not event of touching. But that touch evend should remain for making extra effects in kismet. | ||||||||
| Additional Information | |||||||||
| Tags | No tags attached. | ||||||||
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