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/** * Based off the work from Infinity Impossible, Copyright 2007 * * Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. */ class DOM_MT_UTMutator_WeaponReplacer extends UTMutator_WeaponReplacement; defaultproperties { WeaponsToReplace(0)=(OldClassName="UTWeap_Enforcer",NewClassPath="UTMultiTeam.UTMT_UTWeap_Enforcer") WeaponsToReplace(1)=(OldClassName="UTWeap_SniperRifle",NewClassPath="UTDom.DOM_MT_UTWeap_SniperRifle_Content") WeaponsToReplace(2)=(OldClassName="UTWeap_InstagibRifle",NewClassPath="UTDom.DOM_MT_UTWeap_InstagibRifle") WeaponsToReplace(3)=(OldClassName="UTWeap_Redeemer_Content",NewClassPath="UTMultiTeam.UTMT_UTWeap_Redeemer") WeaponsToReplace(4)=(OldClassName="UTWeap_LinkGun",NewClassPath="UTDom.DOM_MT_UTWeap_LinkGun_Content") WeaponsToReplace(5)=(OldClassName="UTMT_UTWeap_SniperRifle_Content",NewClassPath="UTDom.DOM_MT_UTWeap_SniperRifle_Content") WeaponsToReplace(6)=(OldClassName="UTMT_UTWeap_InstagibRifle",NewClassPath="UTDom.DOM_MT_UTWeap_InstagibRifle") WeaponsToReplace(7)=(OldClassName="UTMT_UTWeap_LinkGun_Conten",NewClassPath="UTDom.DOM_MT_UTWeap_LinkGun_Content") WeaponsToReplace(8)=(OldClassName="UnlaggedInstagibRifle",NewClassPath="UTDom.DOM_MT_UTWeap_InstagibRifle") bExportMenuData=False GroupNames(0)="BASEWEAPONMOD" } |
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