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/** * Translocator with 4 team support * * Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. */ class DOMProj_TransDisc_ContentGold extends UTProj_TransDisc; DefaultProperties { ProjFlightTemplate=ParticleSystem'DOM_Content.Particles.P_WP_Translocator_Trail_Gold' BounceTemplate=ParticleSystem'DOM_Content.Particles.P_WP_Translocator_BounceEffect_Gold' Begin Object name=ProjectileMesh StaticMesh=StaticMesh'WP_Translocator.Mesh.S_Translocator_Disk' Materials(0)=MaterialInterface'DOM_Content.Materials.M_WP_Translocator_1PGold_unlit' scale=2 End Object Begin Object Class=ParticleSystemComponent Name=ConstantEffect Template=ParticleSystem'DOM_Content.Particles.P_WP_Translocator_Beacon_Gold' bAutoActivate=false SecondsBeforeInactive=1.0f End Object LandEffects=ConstantEffect Components.Add(ConstantEffect) Begin Object Class=UTParticleSystemComponent Name=BrokenPCS Template=ParticleSystem'DOM_Content.Particles.P_WP_Translocator_Broken_Gold' HiddenGame=true SecondsBeforeInactive=1.0f End Object DisruptedEffect=BrokenPCS Components.Add(BrokenPCS) BounceSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Bounce_Cue' DisruptedSound=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_Disrupted_Cue' Begin Object Class=AudioComponent Name=DisruptionSound SoundCue=SoundCue'A_Weapon_Translocator.Translocator.A_Weapon_Translocator_DisruptedLoop_Cue' End Object Components.Add(DisruptionSound); DisruptedLoop=DisruptionSound; ProjectileLightClass=class'UTDom.DOM_UTTranslocatorLightGold' } |
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