Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTDom.DOMWeap_Translocator_Content


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
00044
/**
 * Translocator with 4 team support
 * 
 * Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.
 */
class DOMWeap_Translocator_Content extends UTWeap_Translocator_Content
   HideDropDown;

var LinearColor MultiSkinColors[4];

simulated function SetSkin(Material NewMaterial)
{
   local int TeamIndex;

   TeamIndex = Instigator.GetTeamNum();
   if ( TeamIndex == 255 )
      TeamIndex = 0;

   if ( NewMaterial == None )    // Clear the materials
   {
      Mesh.SetMaterial(1,TeamSkins[TeamIndex]);
      GeneralSkin.SetVectorParameterValue('Team_Color',MultiSkinColors[TeamIndex]);
   }
   else
   {
      super(UTWeapon).SetSkin(NewMaterial);
   }
}

DefaultProperties
{
   TeamSkins(2)=MaterialInterface'DOM_Content.Materials.M_WP_Translocator_1PGreen'
   TeamSkins(3)=MaterialInterface'DOM_Content.Materials.M_WP_Translocator_1PGold'
   WeaponProjectiles(0)=class'UTGameContent.UTProj_TransDisc_ContentRed'
   WeaponProjectiles(1)=class'UTGameContent.UTProj_TransDisc_ContentBlue'
   WeaponProjectiles(2)=class'UTDom.DOMProj_TransDisc_ContentGreen'
   WeaponProjectiles(3)=class'UTDom.DOMProj_TransDisc_ContentGold'
   AttachmentClass=class'UTDom.DOMAttachment_Translocator'
   MultiSkinColors(0)=(R=3.4,G=0.5,B=0.1)
   MultiSkinColors(1)=(R=0.2,G=0.5,B=3.4)
   MultiSkinColors(2)=(R=0.0,G=3.4,B=0.0)
   MultiSkinColors(3)=(R=2.4,G=2.4,B=0.0)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Wed 8/12/2010 21:24:30.000 - Creation time: Fri 23/12/2011 20:31:26.399 - Created with UnCodeX