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/** * The base actor for the DoubleDom DomPoint's displayed A, B, and the Ring meshes * * Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. */ class xDomDynamicSMActor extends DynamicSMActor_Spawnable abstract; /** * 0=Red Team * 1=Blue Team * 2=Green Team * 3=Gold Team * 4=Neutral */ var() Material DomSkin[5]; /** * changes the meshes skin to match the current state of the xDomPoint * * @param TeamIndex The TeamID to change to */ function SetDomMaterial(byte TeamIndex) { if (TeamIndex > 4) TeamIndex = 4; StaticMeshComponent.SetMaterial(0, DomSkin[TeamIndex] ); ReplicatedMaterial = DomSkin[TeamIndex]; ForceNetRelevant(); } DefaultProperties { bCollideActors=false bBlockActors=false bCollideWorld=false bStatic=false bStasis=false DrawScale=0.3 } |
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