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//----------------------------------------------------------- // Copyright 2007, Infinity Impossible //----------------------------------------------------------- class UTMT_CharacterTeamMaterialTransformer extends UTMT_TeamMaterialTransformer; defaultproperties { TextureParameterNames(0)="Char_Diffuse" TextureParameterNames(1)="Char_TransmissionMask" TextureParameterNames(2)="Char_Transmission" TextureParameterNames(3)="Char_SpecPower" TextureParameterNames(4)="Char_Specular" TextureParameterNames(5)="Char_Normal" TextureParameterNames(6)="Char_Emissive" TextureParameterNames(7)="Char_OpacityMask" ScalarParameterNames(0)="Transmission_Multiplier" ScalarParameterNames(1)="Char_SpecPower_Low" ScalarParameterNames(2)="Char_SpecPower_High" ScalarParameterNames(3)="Char_Specular_Multiplier" ScalarParameterNames(4)="Char_Sidelight_Offset" ScalarParameterNames(5)="Char_DistSaturateSwitch" ScalarParameterNames(6)="Char_DistSatRange" ScalarParameterNames(7)="Char_DistSatRangeMultiplier" ScalarParameterNames(8)="Char_DistSaturateBias" VectorParameterNames(0)="Char_Emissive_Color" VectorParameterNames(1)="Char_TeamColor" } |
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