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UTMultiTeam.UTMT_UIPanel_Scoreboard


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//-----------------------------------------------------------
// Copyright 2007, Infinity Impossible
//-----------------------------------------------------------
class UTMT_UIPanel_Scoreboard extends UIPanel;


event PostInitialize()
{
	super.PostInitialize();

	 LogInternal("PostInitialize");
	NotifyVisibilityChanged = OnNotifyVisibilityChanged;
}


/**
 * A slight hack: when this scoreboard panel is made visible, it hides itself
 * again and sets the correct team-indexed panel to be visible instead. This is
 * to get around the restriction of only being able to set a single scoreboard
 * panel name for the mid-game menu.
 */
simulated function OnNotifyVisibilityChanged( UIScreenObject SourceWidget, bool bIsVisible )
{
	local Name PanelTag;
	local class<UTMT_TeamGame> GameClass;
	local WorldInfo WI;
	local UTGameReplicationInfo GRI;
	local UTUITabPage_Scoreboard SBTab;

	// If the first time through, dynamically set up a scoreboard for the parent.
	if(bIsVisible)
	{
		SBTab = UTUITabPage_Scoreboard(GetParent());

		if(SBTab != None)
		{
	    	WI = GetScene().GetWorldInfo();
			GRI = UTGameReplicationInfo(WI.GRI);

			GameClass = Class<UTMT_TeamGame>( GRI.GameClass );
			PanelTag = GameClass.static.GetMidGameScorePanelTag(GRI.Teams.Length);
			SBTab.FindScoreboards(PanelTag);
		}

		SetVisibility(false);
	}
}

defaultproperties
{
	BackgroundImageComponent=PanelBackgroundTemplate
	EventProvider=WidgetEventComponent
}

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Class file time: Sun 16/3/2008 14:24:42.000 - Creation time: Fri 23/12/2011 20:31:26.616 - Created with UnCodeX