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//----------------------------------------------------------- // Copyright 2007, Infinity Impossible //----------------------------------------------------------- class UTMT_UIPanel_Scoreboard extends UIPanel; event PostInitialize() { super.PostInitialize(); LogInternal("PostInitialize"); NotifyVisibilityChanged = OnNotifyVisibilityChanged; } /** * A slight hack: when this scoreboard panel is made visible, it hides itself * again and sets the correct team-indexed panel to be visible instead. This is * to get around the restriction of only being able to set a single scoreboard * panel name for the mid-game menu. */ simulated function OnNotifyVisibilityChanged( UIScreenObject SourceWidget, bool bIsVisible ) { local Name PanelTag; local class<UTMT_TeamGame> GameClass; local WorldInfo WI; local UTGameReplicationInfo GRI; local UTUITabPage_Scoreboard SBTab; // If the first time through, dynamically set up a scoreboard for the parent. if(bIsVisible) { SBTab = UTUITabPage_Scoreboard(GetParent()); if(SBTab != None) { WI = GetScene().GetWorldInfo(); GRI = UTGameReplicationInfo(WI.GRI); GameClass = Class<UTMT_TeamGame>( GRI.GameClass ); PanelTag = GameClass.static.GetMidGameScorePanelTag(GRI.Teams.Length); SBTab.FindScoreboards(PanelTag); } SetVisibility(false); } } defaultproperties { BackgroundImageComponent=PanelBackgroundTemplate EventProvider=WidgetEventComponent } |
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