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//----------------------------------------------------------- // Copyright 2007, Infinity Impossible //----------------------------------------------------------- class UTMT_UTUIScene_MidGameMenu extends UTUIScene_MidGameMenu; const MIN_TEAM_OPTION_BUTTONS = 2; const MAX_TEAM_OPTION_BUTTONS = 3; var array<name> ChangeTeamTabPageNames; var localized string ChangeTeamTitle; var localized string ChangeTeamMessage; function SetupButtonBar() { local int ChangeTeamButtonIndex; local WorldInfo WI; local UTGameReplicationInfo GRI; local int i; WI = GetWorldInfo(); Super.SetupButtonBar(); InGamePage = UTUITabPage_InGame(FindChild('GameTab',true)); // Take a guess at which is the "Change Team" button. Uses the same logic as // the UIUITabPage_InGame class does to determine if such exists. if( ButtonBar != None ) { if ( WI != none ) { GRI = UTGameReplicationInfo(WI.GRI); if ( GRI != none && GRI.CanChangeTeam() ) { for(i=0; i<ChangeTeamTabPageNames.Length; ++i) { if(ChangeTeamTabPageNames[i] == TabControl.ActivePage.WidgetTag) { ChangeTeamButtonIndex = (InGamePage.RulesButtonIndex - 1); if(ChangeTeamButtonIndex > 0) ButtonBar.SetButton(ChangeTeamButtonIndex, "<Strings:UTGameUI.ButtonCallouts.ChangeTeam>", OnChangeTeam); break; } } } } } } function ShowChangeTeamMBScene(PlayerController PC, array<string> TeamNames) { local int i; local int pos; MBScene = GetMessageBoxScene(); if(MBScene != none) { pos = 0; MBScene.PotentialOptions.Length = 1 + (GetWorldInfo().GRI.Teams.Length-1); for(i = 0; i < GetWorldInfo().GRI.Teams.Length; ++i) { if(i != PC.PlayerReplicationInfo.Team.TeamIndex) { if(TeamNames.Length > i) { MBScene.PotentialOptions[pos] = TeamNames[i]; } else { MBScene.PotentialOptions[pos] = "Team"@i; } ++pos; } } MBScene.PotentialOptions[pos] = MBScene.CANCEL_BUTTON_MARKUP_STRING; MBScene.PotentialOptionKeyMappings.length = pos + 1; MBScene.PotentialOptionKeyMappings[pos].Keys.length = 2; MBScene.PotentialOptionKeyMappings[pos].Keys[0]='XboxTypeS_B'; MBScene.PotentialOptionKeyMappings[pos].Keys[1]='Escape'; TabControl.PlayUIAnimation('FadeOut',,5.0); ButtonBar.PlayUIAnimation('FadeOut',,5.0); MBScene.Display(ChangeTeamMessage, ChangeTeamTitle, MB_ChangeTeamSelection, pos); } } /** * Displays a menu for the player if there are the right number of teams (2 or 3). * This is because using the message box scene is a slight hack - it only has * room for 4 buttons. If the box cannot be display correctly, just go with * a team change regardless of any user preference! */ function bool OnChangeTeam(UIScreenObject InButton, int InPlayerIndex) { local LocalPlayer LP; local UTMT_PlayerController MTPC; local int NumOtherTeams; LP = GetPlayerOwner(InPlayerIndex); if ( LP != none && LP.Actor != none ) { MTPC = UTMT_PlayerController(LP.Actor); if(MTPC != None) { NumOtherTeams = GetWorldInfo().GRI.Teams.Length - 1; // Display the menu for changing teams if there are enough buttons, // otherwise just move the player on to the next possible team. if( (NumOtherTeams <= MAX_TEAM_OPTION_BUTTONS) && (NumOtherTeams >= MIN_TEAM_OPTION_BUTTONS) ) { ShowChangeTeamMBScene(MTPC, MTPC.TeamNames); } else { MTPC.SwitchTeam(); CloseScene(self); } } else { WarnInternal("No UTMultiTeamPlayercontroller found"); } } return true; } function MB_ChangeTeamSelection(UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex) { local LocalPlayer LP; local UTMT_PlayerController MTPC; TabControl.PlayUIAnimation('FadeIn',,5.0); ButtonBar.PlayUIAnimation('FadeIn',,5.0); LP = GetPlayerOwner(PlayerIndex); if( LP != none && LP.Actor != none ) { if( SelectedOption != MessageBox.FindCancelButtonIndex() ) { MTPC = UTMT_PlayerController(LP.Actor); if(MTPC != None) { //TODO: Fix this to work with localization markup MTPC.ChangeTeam(MBScene.PotentialOptions[SelectedOption]); CloseScene(self); } else { WarnInternal("No UTMultiTeamPlayercontroller found"); } } } } defaultproperties { ChangeTeamTabPageNames(0)="GameTab" ChangeTeamTabPageNames(1)="ScoreTab" ChangeTeamTitle="Change Team" ChangeTeamMessage="Choose your new affiliation, traitorous dog. Be strong, for soon come unto you the untold wrath of ye former teammates and lo, shall it be swift and painful." } |
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