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//----------------------------------------------------------- // Copyright 2007, Infinity Impossible //----------------------------------------------------------- class UTMT_UTWeap_LinkGun extends UTWeap_LinkGun abstract; var array<ParticleSystem> MultiTeamMuzzleFlashTemplates; simulated function ParticleSystem GetTeamMuzzleFlashTemplate(byte TeamNum) { if(MultiTeamMuzzleFlashTemplates.Length > TeamNum) { return MultiTeamMuzzleFlashTemplates[TeamNum]; } return Super.GetTeamMuzzleFlashTemplate(TeamNum); } defaultproperties { bExportMenuData=False AttachmentClass=Class'UTMultiTeam.UTMT_UTAttachment_LinkGun' } |
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