Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTMultiTeam.UTMT_UTWeap_Redeemer


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
//-----------------------------------------------------------
// Copyright 2007, Infinity Impossible
//-----------------------------------------------------------
class UTMT_UTWeap_Redeemer extends UTWeap_Redeemer_Content;


var array< class<Projectile> > TeamWarheadClasses;


function class<Projectile> GetProjectileClass()
{
	local int TeamNum;
	local class<Projectile> ProjClass;

	ProjClass = Super.GetProjectileClass();

	if(Instigator != None)
	{
		TeamNum = Instigator.GetTeamNum();
		if(TeamNum < TeamWarheadClasses.Length)
			ProjClass = TeamWarheadClasses[TeamNum];
	}

	return ProjClass;
}

defaultproperties
{
	TeamWarheadClasses(0)=Class'UTGameContent.UTProj_RedeemerRed'
	TeamWarheadClasses(1)=Class'UTGameContent.UTProj_Redeemer'
	TeamWarheadClasses(2)=Class'UTMultiTeam.UTMT_UTProj_RedeemerGreen'
	TeamWarheadClasses(3)=Class'UTMultiTeam.UTMT_UTProj_RedeemerGold'
	bExportMenuData=False
	Begin Object name=FirstPersonMesh
		Animations=AnimNodeSequence'UTMultiTeam.Default__UTMT_UTWeap_Redeemer:FirstPersonMesh.MeshSequenceA'
	End Object
	Mesh=FirstPersonMesh
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Sun 16/3/2008 14:30:00.000 - Creation time: Fri 23/12/2011 20:31:26.657 - Created with UnCodeX