UTDom.ControlPoint
- Modifiers
- notplaceable hidedropdown
Control Point for Domination games
Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.
UTDom.ControlPoint
var const StaticMesh ControlPointMeshes[5];
var const Material DomSkin[6];
var MaterialInstanceConstant MISkin[5];
simulated function PostBeginPlay ( ) )
function Reset ( ) )
function Timer ( ) )
function UpdateStatus ( ) )
simulated function UpdateTeamEffects ( byte TeamIndex) )
defaultproperties
{
ControlPointMeshes[0]=StaticMesh'DOM_Content.Meshes.DomRed'
ControlPointMeshes[1]=StaticMesh'DOM_Content.Meshes.DomBlue'
ControlPointMeshes[2]=StaticMesh'DOM_Content.Meshes.DomGreen'
ControlPointMeshes[3]=StaticMesh'DOM_Content.Meshes.DomGold'
ControlPointMeshes[4]=StaticMesh'DOM_Content.Meshes.DomN'
MISkin[0]=MaterialInstanceConstant'DOM_Content.Materials.ControlPoint0_INST'
MISkin[1]=MaterialInstanceConstant'DOM_Content.Materials.ControlPoint1_INST'
MISkin[2]=MaterialInstanceConstant'DOM_Content.Materials.ControlPoint2_INST'
MISkin[3]=MaterialInstanceConstant'DOM_Content.Materials.ControlPoint3_INST'
MISkin[4]=MaterialInstanceConstant'DOM_Content.Materials.ControlPoint4_INST'
Begin Object class=StaticMeshComponent name=StaticMeshComponent0
StaticMesh=StaticMesh'DOM_Content.Meshes.DomN'
CastShadow=False
bCastDynamicShadow=False
bAcceptsLights=False
bAcceptsDynamicLights=False
LightEnvironment=DomPointLightEnvironment
CollideActors=False
CullDistance=7000
bUseAsOccluder=False
BlockRigidBody=False
Translation=(X=0.0,Y=0.0,Z=-24.0)
Scale=1.08
End Object
DomMesh=StaticMeshComponent0
Components.Add(StaticMeshComponent0)
ControlSound=SoundCue'DOM_Content.Sounds.ControlSoundCue'
MessageClass=class'UTDom.DOMMessage'
bNoDelete=False
Physics=PHYS_Rotating
RotationRate=(Yaw=6000)
DesiredRotation=(Yaw=30000)
}
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Creation time: Fri 23/12/2011 20:31:25.609 - Created with
UnCodeX