defaultproperties
{
TeamImpactEffects(2)=(Sound=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibImpactCue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'DOM_MTContent.Materials.P_Shockrifle_Instagib_Impact_Green')
TeamImpactEffects(3)=(Sound=SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_InstagibImpactCue',DurationOfDecal=4.000000,DecalDissolveParamName="DissolveAmount",ParticleTemplate=ParticleSystem'DOM_MTContent.Materials.P_Shockrifle_Instagib_Impact_Gold')
TeamSkins(0)=MaterialInstanceConstant'DOM_MTContent.Materials.UTMT_M_WP_ShockRifle_Instagib_Red'
TeamSkins(1)=MaterialInstanceConstant'DOM_MTContent.Materials.UTMT_M_WP_ShockRifle_Instagib_Blue'
TeamSkins(2)=MaterialInstanceConstant'DOM_MTContent.Materials.UTMT_M_WP_ShockRifle_Instagib_Green'
TeamSkins(3)=MaterialInstanceConstant'DOM_MTContent.Materials.UTMT_M_WP_ShockRifle_Instagib_Gold'
TeamMuzzleFlashes(2)=ParticleSystem'DOM_MTContent.Materials.P_Shockrifle_Instagib_3P_MF_Green'
TeamMuzzleFlashes(3)=ParticleSystem'DOM_MTContent.Materials.P_Shockrifle_Instagib_3P_MF_Gold'
TeamBeams(2)=ParticleSystem'DOM_MTContent.Materials.P_Shockrifle_Instagib_Beam_Green'
TeamBeams(3)=ParticleSystem'DOM_MTContent.Materials.P_Shockrifle_Instagib_Beam_Gold'
}
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