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Used to save the players preffered team for use with the TeamPicker (UIDomPlayerConfigScene) Writen by Brian 'Snake' Alexander. Copyright(c) 2010 All Rights Reserved.
UTDom.DomPlayerController
| Variables Summary | |
|---|---|
| bool | bHasSavedTeam |
| byte | SavedTeamID |
| Functions Summary | ||
|---|---|---|
![]() | byte | GetSavedTeamID (byte MaxTeamID)) |
![]() | bool | HasSavedTeam ())) |
![]() | byte | IsValidDOMTeamID (byte MyTeamID, byte MaxTeams)) |
![]() | SetSavedTeamID (byte NewSavedTeamID)) | |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetSavedTeamID Source codeReturns a valid SavedTeamID value
@param MaxTeamID The highest TeamID in the current game.Expecting a number between 1 and 3.
HasSavedTeam Source codereturns the players bHasSavedTeam value
IsValidDOMTeamID Source codevalidates the input for a value between 0-3 otherwise default to 0
@param MyTeamID The value to validate
@param MaxTeams The number of teams in the current game
SetSavedTeamID Source codeSaves a valid SavedTeamID value
@param NewSavedTeamID The highest TeamID in the current game.Expecting a number between 1 and 3.
| Defaultproperties |
|---|
defaultproperties
{
SavedTeamID=0
bHasSavedTeam=True
}
|
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