Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

UTDom.DomPRI

4/10/2009 - Alexander Taken from UTMultiTeam.UTMT_PlayerReplicationInfo This was needed to made DOM compatible with the Titan mutator Copyright 2007, Infinity Impossible

UTDom.DomPRI

Variables Summary
MaterialInstanceConstantTeamBodyMIC[4]
MaterialInstanceConstantTeamHeadMIC[4]

Functions Summary
functionstring GetCustomCharOtherTeamString ()))
functionstring GetCustomCharTeamString ()))
function SetCharacterMesh (SkeletalMesh NewSkelMesh, optional bool bIsReplacement))
function SetOtherTeamSkin (SkeletalMesh NewSkelMesh))
functionbool UpdateCustomTeamSkin ()))


Variables Detail

TeamBodyMIC[4] Source code

var MaterialInstanceConstant TeamBodyMIC[4];

TeamHeadMIC[4] Source code

var MaterialInstanceConstant TeamHeadMIC[4];
0=Red, 1=Blue, 2=Green, 3=Gold, 4=Neutral


Functions Detail

GetCustomCharOtherTeamString Source code

simulated function string GetCustomCharOtherTeamString ( ) )
For Gold and Green teams, we want them to appear with Lotus' shader, so give them a "blue" skin.

GetCustomCharTeamString Source code

simulated function string GetCustomCharTeamString ( ) )
For Gold and Green teams, we want them to appear with Lotus' shader, so give them a "blue" skin.

SetCharacterMesh Source code

simulated function SetCharacterMesh ( SkeletalMesh NewSkelMesh, optional bool bIsReplacement) )
Accessor that sets the custom character mesh to use for this PRI, and updates instance of player in map if there is one.

SetOtherTeamSkin Source code

simulated function SetOtherTeamSkin ( SkeletalMesh NewSkelMesh) )

UpdateCustomTeamSkin Source code

simulated function bool UpdateCustomTeamSkin ( ) )
Changed logic to act on more than 2 teams. Prevents DemoDude from appearing.



Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Wed 6/24/2009 19:24:37.207 - Created with UnCodeX