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UTDom.DomPRI

Based off the class UTMultiTeam.UTMT_PlayerReplicationInfo Some parts was changed to make DOM compatible with the Titan mutator Copyright 2007, Infinity Impossible Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved.

UTDom.DomPRI

Variables Summary
boolbTeamPickerMenuDone
MaterialInstanceConstantTeamBodyMIC[4]
MaterialInstanceConstantTeamHeadMIC[4]

Functions Summary
functionbool AttemptMidGameMenu ()))
functionstring GetCustomCharOtherTeamString ()))
functionstring GetCustomCharTeamString ()))
functionbyte IsValidDOMTeamID (byte MyTeamID))
function SetCharacterMesh (SkeletalMesh NewSkelMesh, optional bool bIsReplacement))
function SetOtherTeamSkin (SkeletalMesh NewSkelMesh))
functionbool UpdateCustomTeamSkin ()))


Variables Detail

bTeamPickerMenuDone Source code

var transient bool bTeamPickerMenuDone;

TeamBodyMIC[4] Source code

var MaterialInstanceConstant TeamBodyMIC[4];

TeamHeadMIC[4] Source code

var MaterialInstanceConstant TeamHeadMIC[4];


Functions Detail

AttemptMidGameMenu Source code

simulated function bool AttemptMidGameMenu ( ) )
if UTDomGame.bShowPickTeamAtLogin is enabled, Opens the MidGameMenu with the Change Team Tab open by default

GetCustomCharOtherTeamString Source code

simulated function string GetCustomCharOtherTeamString ( ) )
For Gold and Green teams, we want them to appear with Lotus' shader, so give them a "blue" skin.

GetCustomCharTeamString Source code

simulated function string GetCustomCharTeamString ( ) )
For Gold and Green teams, we want them to appear with Lotus' shader, so give them a "blue" skin.

IsValidDOMTeamID Source code

static function byte IsValidDOMTeamID ( byte MyTeamID) )
validates the input for a value between 0-3 otherwise default to 0

SetCharacterMesh Source code

simulated function SetCharacterMesh ( SkeletalMesh NewSkelMesh, optional bool bIsReplacement) )
Accessor that sets the custom character mesh to use for this PRI, and updates instance of player in map if there is one.

SetOtherTeamSkin Source code

simulated function SetOtherTeamSkin ( SkeletalMesh NewSkelMesh) )

UpdateCustomTeamSkin Source code

simulated function bool UpdateCustomTeamSkin ( ) )
Changed logic to act on more than 2 teams. Prevents DemoDude from appearing.



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Creation time: Fri 23/12/2011 20:31:25.713 - Created with UnCodeX