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Control Point Kismet Event Triggered when there is a new ControllingTeam Writen by Brian 'Snake' Alexander. Copyright(c) 2008-2010 All Rights Reserved.
UTDom.DOMSeqEvent_ControlPointEvent
| Variables Summary | |
|---|---|
| int | TeamNum |
| int | TeamScore |
| Functions Summary | ||
|---|---|---|
![]() | Trigger (name EventType, Controller EventInstigator)) | |
| Variables Detail |
|---|
The current Controlling Team Index Red=0 Blue=1 Green=2 Gold=3
The current Controlling Teams score
| Functions Detail |
|---|
Trigger Source codeattempts to activate the event with the appropriate output for the given event type and instigator
| Defaultproperties |
|---|
defaultproperties
{
ObjName="Control Point Event"
ObjCategory="Objective"
bPlayerOnly=false
MaxTriggerCount=0
ObjClassVersion=7
OutputLinks[0]=(LinkDesc="Red")
OutputLinks[1]=(LinkDesc="Blue")
OutputLinks[2]=(LinkDesc="Green")
OutputLinks[3]=(LinkDesc="Gold")
OutputLinks[4]=(LinkDesc="Neutral")
OutputLinks[5]=(LinkDesc="Disabled")
VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Team Number",PropertyName=TeamNum,MaxVars=1,bWriteable=true)
VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="Score",PropertyName=TeamScore,MaxVars=1,bWriteable=true)
}
|
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