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UTDom.DOMSeqEvent_ControlPointEvent

Control Point Kismet Event Triggered when there is a new ControllingTeam Writen by Brian 'Snake' Alexander. Copyright(c) 2008-2010 All Rights Reserved.

UTDom.DOMSeqEvent_ControlPointEvent

Variables Summary
intTeamNum
intTeamScore

Functions Summary
function Trigger (name EventType, Controller EventInstigator))


Variables Detail

TeamNum Source code

var int TeamNum;
The current Controlling Team Index Red=0 Blue=1 Green=2 Gold=3

TeamScore Source code

var int TeamScore;
The current Controlling Teams score


Functions Detail

Trigger Source code

function Trigger ( name EventType, Controller EventInstigator) )
attempts to activate the event with the appropriate output for the given event type and instigator


Defaultproperties

defaultproperties
{
   ObjName="Control Point Event"
   ObjCategory="Objective"
   bPlayerOnly=false
   MaxTriggerCount=0
   ObjClassVersion=7
   OutputLinks[0]=(LinkDesc="Red")
   OutputLinks[1]=(LinkDesc="Blue")
   OutputLinks[2]=(LinkDesc="Green")
   OutputLinks[3]=(LinkDesc="Gold")
   OutputLinks[4]=(LinkDesc="Neutral")
   OutputLinks[5]=(LinkDesc="Disabled")
   VariableLinks(1)=(ExpectedType=class'SeqVar_Int',LinkDesc="Team Number",PropertyName=TeamNum,MaxVars=1,bWriteable=true)
   VariableLinks(2)=(ExpectedType=class'SeqVar_Int',LinkDesc="Score",PropertyName=TeamScore,MaxVars=1,bWriteable=true)
}

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Creation time: Fri 23/12/2011 20:31:25.742 - Created with UnCodeX