UTDom.DOMSquadAI
operational AI control for Domination
Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.
UTDom.DOMSquadAI
var bool bDefendingSquad;
var float LastFindObjectiveTime;
function bool AllowTaunt ( UTBot B) )
function bool CheckSquadObjectives ( UTBot B) )
CloseEnoughToObjective Source code
function bool CloseEnoughToObjective ( UTBot B, Actor O) )
simulated function DisplayDebug ( HUD HUD, out float YL, out float YPos) )
function bool FindPathToObjective ( UTBot B, Actor O) )
function name GetOrders ( ) )
function Initialize ( UTTeamInfo T, UTGameObjective O, Controller C) )
function bool MustCompleteOnFoot ( Actor O, optional Pawn P) )
function SetDefenseScriptFor ( UTBot B) )
function bool TellBotToFollow ( UTBot B, Controller C) )
defaultproperties
{
bShouldUseGatherPoints=False
bAddTransientCosts=True
MaxSquadSize=2
}
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Creation time: Fri 23/12/2011 20:31:25.757 - Created with
UnCodeX