UTDom.DOMTeamStaticMesh
More advanced UTTeamStaticMesh. The exact UTGameObjective actor that will be monitoring, can be manualy set.
No longer limited to only the 0 index to change the material on.
Setup the TeamMaterials array using the following format:
TeamMaterials[0]=Red Team
TeamMaterials[1]=Blue Team
TeamMaterials[2]=Green Team
TeamMaterials[3]=Gold Team
TeamMaterials[4]=Neutral
Writen by Brian 'Snake' Alexander. Copyright(c) 2008 All Rights Reserved.
UTDom.DOMTeamStaticMesh
simulated event PreBeginPlay ( ) )
simulated function SetTeamNum ( byte NewTeam) )
defaultproperties
{
TeamMeshSkinIndex=0
}
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Creation time: Wed 6/24/2009 19:24:37.254 - Created with
UnCodeX