UTDom.DOMTeamStaticMesh
More advanced UTTeamStaticMesh. The exact UTGameObjective actor that will be monitoring, can be manualy set.
No longer limited to only the 0 index to change the material on.
Setup the TeamMaterials array using the following format:
TeamMaterials[0]=Red Team
TeamMaterials[1]=Blue Team
TeamMaterials[2]=Green Team
TeamMaterials[3]=Gold Team
TeamMaterials[4]=Neutral
Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.
UTDom.DOMTeamStaticMesh
DOMTeamStaticMesh
simulated event PreBeginPlay ( ) )
simulated function SetTeamNum ( byte NewTeam) )
defaultproperties
{
TeamMeshSkinIndex=0
TeamMaterials[0]=None
TeamMaterials[1]=None
TeamMaterials[2]=None
TeamMaterials[3]=None
TeamMaterials[4]=None
}
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Creation time: Fri 23/12/2011 20:31:25.773 - Created with
UnCodeX