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UTDom.DOMTeamStaticMesh

More advanced UTTeamStaticMesh. The exact UTGameObjective actor that will be monitoring, can be manualy set. No longer limited to only the 0 index to change the material on. Setup the TeamMaterials array using the following format: TeamMaterials[0]=Red Team TeamMaterials[1]=Blue Team TeamMaterials[2]=Green Team TeamMaterials[3]=Gold Team TeamMaterials[4]=Neutral Writen by Brian 'Snake' Alexander. Copyright(c) 2008 All Rights Reserved.

UTDom.DOMTeamStaticMesh

Variables Summary
intTeamMeshSkinIndex
UTGameObjectiveTheObjective

Functions Summary
event PreBeginPlay ()))
function SetTeamNum (byte NewTeam))


Variables Detail

TeamMeshSkinIndex Source code

var(DOMTeamStaticMesh) int TeamMeshSkinIndex;
The index of the skin to apply the TeamMaterials on. Default is 0

TheObjective Source code

var(DOMTeamStaticMesh) UTGameObjective TheObjective;
The UTGameObjective this actor will be associated with. If this value is 'none', Default to the nearest UTGameObjective.


Functions Detail

PreBeginPlay Source code

simulated event PreBeginPlay ( ) )

SetTeamNum Source code

simulated function SetTeamNum ( byte NewTeam) )


Defaultproperties

defaultproperties
{
   TeamMeshSkinIndex=0
}

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Creation time: Wed 6/24/2009 19:24:37.254 - Created with UnCodeX