UTDom.UIDomConfigScene
UI scene used to configure Domination.
Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved.
UTDom.UIDomConfigScene
bUnlimitedTranslocator Source code
var bool bUnlimitedTranslocator;
var bool bUseHoverboard;
var bool bUseTranslocator;
var transient UTSimpleList Inventory;
var transient UTUISlider NumOfTeams;
var int OldListIndex;
var transient UICheckbox ShowTeamPicker;
VehiclesCanCapturePoints Source code
var transient UICheckbox VehiclesCanCapturePoints;
function bool HandleInputKey ( const out InputEventParameters EventParms ) )
function OnAccept ( ) )
function OnBack ( ) )
function bool OnButtonBar_Accept ( UIScreenObject InButton, int PlayerIndex) )
function bool OnButtonBar_Back ( UIScreenObject InButton, int PlayerIndex) )
event PostInitialize ( ) )
function SaveInventory ( UTSimpleList SourceList, int SelectedIndex, int PlayerIndex) )
function SetTitle ( ) )
function SetupButtonBar ( ) )
defaultproperties
{
DomGameClass=class'Domination'
DescriptionMap.Add((WidgetTag="chkVehiclesCanCapturePoints",DataStoreMarkup="<Strings:UTDom.UIConfig.VehiclesCanCaptureDesc>"));
DescriptionMap.Add((WidgetTag="sliNumTeams",DataStoreMarkup="<Strings:UTDom.UIConfig.NumTeamsDesc>"));
DescriptionMap.Add((WidgetTag="slstPlayerInv",DataStoreMarkup="<Strings:UTDom.UIConfig.InventoryDesc>"));
DescriptionMap.Add((WidgetTag="chkShowTeamPicker",DataStoreMarkup="<Strings:UTDom.UIConfig.TeamPickerDesc>"));
} |
Creation time: Fri 23/12/2011 20:31:25.887 - Created with
UnCodeX