| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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| Class Summary | |
|---|---|
| ActorFactoryControlPoint | Adds Editor support of rightclicking to place a ControlPointFactory actor in your map Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| ControlPoint | Control Point for Domination games Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| ControlPointFactory | Place this actor in your Domination-based game Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMAttachment_Translocator | Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DomGameReplicationInfo | Needed to correctly setup the midgamemenu for the corresponding # of teams (allways use the 2 team midgamemenu if this is the PS3 build) Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved. |
| DOMHUD | Domination HUD. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| Domination | Domination (A.K.A. Classic Domination) Gametype. Based of the original UT:GoTY version of Domination. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DominationFactory | Base class for the actor that LD can place into a map. This factory, at runtime, will spawn the ControlPoint needed by the game. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DominationObjective | Base class for all Domination style, Control Point Objectives. Base type of Objectives for Domination games. The subclasses of DominationObjective can be spawned by the ControlPointFactory actor during the begining of play. Use the 'notplaceable' flag on the subclasses that can be spawned and you want to have the class listed in the ControlPointFactory.ControlPointClass property list. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMMessage | Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMPawn | @author Copyright 2007, Infinity Impossible Skin code based upon Lotus's CustomUT skin shaders, code and shaders used with permission. @author Other parts Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved. Based from UTMultiTeam.UTMT_Pawn and UTMultiTeamContent.UTMT_Pawn_Content This was needed to made DOM compatible with the Titan mutator. |
| DomPlayerController | Used to save the players preffered team for use with the TeamPicker (UIDomPlayerConfigScene) Writen by Brian 'Snake' Alexander. Copyright(c) 2010 All Rights Reserved. |
| DomPRI | Based off the class UTMultiTeam.UTMT_PlayerReplicationInfo Some parts was changed to make DOM compatible with the Titan mutator Copyright 2007, Infinity Impossible Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved. |
| DOMProj_TransDisc_ContentGold | Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMProj_TransDisc_ContentGreen | Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMScoreboardPanel | New Scoreboard needed to correct changes made by the official UT3 patch 2.0 made Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMSeqCond_GameType | Kismet condition that one of two outputs will be triggered depending if the current game is a Domination or a Double Domination game. Writen by Brian 'Snake' Alexander. Copyright(c) 2010 All Rights Reserved. |
| DOMSeqEvent_ControlPointEvent | Control Point Kismet Event Triggered when there is a new ControllingTeam Writen by Brian 'Snake' Alexander. Copyright(c) 2008-2010 All Rights Reserved. |
| DOMSeqEvent_GetMatchSettings | Kismet event that returns the GoalScore and TimeLimit for the match. Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved. |
| DOMSquadAI | operational AI control for Domination Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMTeamAI | strategic team AI control for Domination Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMTeamStaticMesh | More advanced UTTeamStaticMesh. The exact UTGameObjective actor that will be monitoring, can be manualy set. No longer limited to only the 0 index to change the material on. Setup the TeamMaterials array using the following format: TeamMaterials[0]=Red Team TeamMaterials[1]=Blue Team TeamMaterials[2]=Green Team TeamMaterials[3]=Gold Team TeamMaterials[4]=Neutral Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMWeap_Translocator_Content | Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOMWeap_UnlimitedTranslocator_Content | Unlimited Translocator - Like it was in UT:GoTY Edition Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_CharacterTeamMaterialTransformer | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_Pawn_Content | @deprecated @warning THIS CLASS IS NO LONGER USED! @remarks THIS IS ONLY KEPT AROUND IN HOPES THIS VERSION OF UT3DOM WILL BE CONFORMED CORRECTLY Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTAttachment_InstagibRifle | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTAttachment_LinkGun_Content | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTAttachment_SniperRifle_Content | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTEmit_TransLocateOutGold | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTEmit_TransLocateOutGreen | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTMutator_WeaponReplacer | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTWeap_InstagibRifle | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTWeap_LinkGun_Content | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_UTWeap_SniperRifle_Content | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_MT_VehicleTeamMaterialTransformer_Content | Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2008 All Rights Reserved. |
| DOM_UTTranslocatorLightGold | Translocator Gold Light Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DOM_UTTranslocatorLightGreen | Translocator Green Light Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| DoubleDom | Double Domination Gametype. Based of the UT2004 xGame.xDoubleDom gametype Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| UIDomConfigScene | UI scene used to configure Domination. Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved. |
| UIDomPlayerConfigScene | UI scene used to configure/change the players team. Writen by Brian 'Snake' Alexander. Copyright(c) 2010 All Rights Reserved. |
| UIDoubleDomConfigScene | UI scene used to configure Double Domination. Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved. |
| UTDomGame | Base class for all Domination type games. Writen by Brian 'Snake' Alexander aka 'Wr@ith' ( sw_snakepliskin at hotmail.com ) Copyright(c) 2007-2010 All Rights Reserved. |
| UTJumpHigherBoots | JumpBoots that jump higher. This was originaly writen for the DOM-Condemned map, it is too close to being released to resize the Z height of the maps bsp brushes and staticmeshes. This is a easier fix and others may find it useful. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| UTPickupFactory_JumpHigherBoots | Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| VehicleDomination | Vehicle Domination Gametype. This game class is no longer used. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| VehicularDoubleDom | Vehicular Double Domination Gametype. This game class is no longer used. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomA | Dom Letter A Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomB | Dom Letter B Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomDynamicSMActor | The base actor for the DoubleDom DomPoint's displayed A, B, and the Ring meshes Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomHUD | HUD for xDoubleDom games Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomLetter | Base class for the Dom Letter Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomMessage | Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomPoint | xDomPoint. Base class of Domination Points For Double Domination (DoubleDom) matches. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomPointA | xDomPointA. For Double Domination (DoubleDom) matches. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomPointB | xDomPointB. For Double Domination (DoubleDom) matches. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomRing | Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDOMSquadAI | Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDOMTeamAI | Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| xDomTimerMessage |
DoubleDom Game Count Down Announcements
Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.
@param Switch: see list below 18 - RedTeamDominating 19 - BlueTeamDominating 20 - Averted 21 - LastSecondSave 22 - NewRoundIn 30 - Plays Scored music |
| xDoubleDom | Base class of Double Domination Gametypes. Based of the UT2004 xGame.xDoubleDom gametype. Added support for 4 team play. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved. |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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