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UTDom

Class Summary
ActorFactoryControlPoint Adds Editor support of rightclicking to place a ControlPointFactory actor in your map Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
ControlPoint Control Point for Domination games Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
ControlPointFactory Place this actor in your Domination-based game Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMAttachment_Translocator Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DomGameReplicationInfo Needed to correctly setup the midgamemenu for the corresponding # of teams (allways use the 2 team midgamemenu if this is the PS3 build) Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved.  
DOMHUD Domination HUD. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
Domination Domination (A.K.A. Classic Domination) Gametype. Based of the original UT:GoTY version of Domination. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DominationFactory Base class for the actor that LD can place into a map. This factory, at runtime, will spawn the ControlPoint needed by the game. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DominationObjective Base class for all Domination style, Control Point Objectives. Base type of Objectives for Domination games. The subclasses of DominationObjective can be spawned by the ControlPointFactory actor during the begining of play. Use the 'notplaceable' flag on the subclasses that can be spawned and you want to have the class listed in the ControlPointFactory.ControlPointClass property list. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMMessage Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMPawn @author Copyright 2007, Infinity Impossible Skin code based upon Lotus's CustomUT skin shaders, code and shaders used with permission. @author Other parts Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved. Based from UTMultiTeam.UTMT_Pawn and UTMultiTeamContent.UTMT_Pawn_Content This was needed to made DOM compatible with the Titan mutator.  
DomPlayerController Used to save the players preffered team for use with the TeamPicker (UIDomPlayerConfigScene) Writen by Brian 'Snake' Alexander. Copyright(c) 2010 All Rights Reserved.  
DomPRI Based off the class UTMultiTeam.UTMT_PlayerReplicationInfo Some parts was changed to make DOM compatible with the Titan mutator Copyright 2007, Infinity Impossible Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved.  
DOMProj_TransDisc_ContentGold Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMProj_TransDisc_ContentGreen Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMScoreboardPanel New Scoreboard needed to correct changes made by the official UT3 patch 2.0 made Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMSeqCond_GameType Kismet condition that one of two outputs will be triggered depending if the current game is a Domination or a Double Domination game. Writen by Brian 'Snake' Alexander. Copyright(c) 2010 All Rights Reserved.  
DOMSeqEvent_ControlPointEvent Control Point Kismet Event Triggered when there is a new ControllingTeam Writen by Brian 'Snake' Alexander. Copyright(c) 2008-2010 All Rights Reserved.  
DOMSeqEvent_GetMatchSettings Kismet event that returns the GoalScore and TimeLimit for the match. Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved.  
DOMSquadAI operational AI control for Domination Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMTeamAI strategic team AI control for Domination Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMTeamStaticMesh More advanced UTTeamStaticMesh. The exact UTGameObjective actor that will be monitoring, can be manualy set. No longer limited to only the 0 index to change the material on. Setup the TeamMaterials array using the following format: TeamMaterials[0]=Red Team TeamMaterials[1]=Blue Team TeamMaterials[2]=Green Team TeamMaterials[3]=Gold Team TeamMaterials[4]=Neutral Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMWeap_Translocator_Content Translocator with 4 team support Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOMWeap_UnlimitedTranslocator_Content Unlimited Translocator - Like it was in UT:GoTY Edition Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_CharacterTeamMaterialTransformer Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_Pawn_Content @deprecated @warning THIS CLASS IS NO LONGER USED! @remarks THIS IS ONLY KEPT AROUND IN HOPES THIS VERSION OF UT3DOM WILL BE CONFORMED CORRECTLY Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTAttachment_InstagibRifle Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTAttachment_LinkGun_Content Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTAttachment_SniperRifle_Content Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTEmit_TransLocateOutGold Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTEmit_TransLocateOutGreen Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTMutator_WeaponReplacer Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTWeap_InstagibRifle Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTWeap_LinkGun_Content Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_UTWeap_SniperRifle_Content Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_MT_VehicleTeamMaterialTransformer_Content Based off the work from Infinity Impossible, Copyright 2007 Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2008 All Rights Reserved.  
DOM_UTTranslocatorLightGold Translocator Gold Light Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DOM_UTTranslocatorLightGreen Translocator Green Light Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
DoubleDom Double Domination Gametype. Based of the UT2004 xGame.xDoubleDom gametype Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
UIDomConfigScene UI scene used to configure Domination. Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved.  
UIDomPlayerConfigScene UI scene used to configure/change the players team. Writen by Brian 'Snake' Alexander. Copyright(c) 2010 All Rights Reserved.  
UIDoubleDomConfigScene UI scene used to configure Double Domination. Writen by Brian 'Snake' Alexander. Copyright(c) 2009-2010 All Rights Reserved.  
UTDomGame Base class for all Domination type games. Writen by Brian 'Snake' Alexander aka 'Wr@ith' ( sw_snakepliskin at hotmail.com ) Copyright(c) 2007-2010 All Rights Reserved.  
UTJumpHigherBoots JumpBoots that jump higher. This was originaly writen for the DOM-Condemned map, it is too close to being released to resize the Z height of the maps bsp brushes and staticmeshes. This is a easier fix and others may find it useful. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
UTPickupFactory_JumpHigherBoots Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
VehicleDomination Vehicle Domination Gametype. This game class is no longer used. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
VehicularDoubleDom Vehicular Double Domination Gametype. This game class is no longer used. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomA Dom Letter A Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomB Dom Letter B Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomDynamicSMActor The base actor for the DoubleDom DomPoint's displayed A, B, and the Ring meshes Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomHUD HUD for xDoubleDom games Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomLetter Base class for the Dom Letter Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomMessage Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomPoint xDomPoint. Base class of Domination Points For Double Domination (DoubleDom) matches. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomPointA xDomPointA. For Double Domination (DoubleDom) matches. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomPointB xDomPointB. For Double Domination (DoubleDom) matches. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomRing Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDOMSquadAI Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDOMTeamAI Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  
xDomTimerMessage DoubleDom Game Count Down Announcements Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.
@param Switch: see list below 18 - RedTeamDominating 19 - BlueTeamDominating 20 - Averted 21 - LastSecondSave 22 - NewRoundIn 30 - Plays Scored music  
xDoubleDom Base class of Double Domination Gametypes. Based of the UT2004 xGame.xDoubleDom gametype. Added support for 4 team play. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.  

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Creation time: Fri 23/12/2011 20:31:25.585 - Created with UnCodeX