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UTDom.xDomPoint

Modifiers
abstract

xDomPoint. Base class of Domination Points For Double Domination (DoubleDom) matches. Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2008 All Rights Reserved.

UTDom.xDomPoint

Delegates Summary
delegate ResetCount ()

Functions Summary
function PostNetReceive ()))
function ResetPoint (bool IsEnabled))
function SetAlarm (bool bNowOn))
function Timer ()))
event UnTouch (Actor Other))
function UpdateStatus ()))
function UpdateTeamEffects (byte TeamIndex))


Delegates Detail

ResetCount Source code

delegate ResetCount ( )


Functions Detail

PostNetReceive Source code

simulated function PostNetReceive ( ) )

ResetPoint Source code

function ResetPoint ( bool IsEnabled) )

SetAlarm Source code

simulated function SetAlarm ( bool bNowOn) )

Timer Source code

simulated function Timer ( ) )

UnTouch Source code

event UnTouch ( Actor Other) )

UpdateStatus Source code

function UpdateStatus ( ) )

UpdateTeamEffects Source code

simulated function UpdateTeamEffects ( byte TeamIndex) )
TeamIndex=0 red TeamIndex=1 blue TeamIndex=2 green TeamIndex=3 gold TeamIndex=4 neutral TeamIndex=5 disabled


Defaultproperties

defaultproperties
{
   DomSkin[0]=Material'DOM_Content.Materials.DDom.DomPoint_Red_Mat'
   DomSkin[1]=Material'DOM_Content.Materials.DDom.DomPoint_Blue_Mat'
   DomSkin[2]=Material'DOM_Content.Materials.DDom.DomPoint_Green_Mat'
   DomSkin[3]=Material'DOM_Content.Materials.DDom.DomPoint_Gold_Mat'
   DomSkin[4]=Material'DOM_Content.Materials.DDom.DomPoint_Neutral_Mat'
   DomSkin[5]=Material'DOM_Content.Materials.DDom.DomPoint_Disabled_Mat'
   Begin Object Name=CollisionCylinder
      CollisionRadius=+70.0
   End Object
   CollisionType=COLLIDE_TouchAll
   CollisionComponent=CollisionCylinder
   Components.Add(CollisionCylinder)
   Begin Object Name=StaticMeshComponent0
      StaticMesh=StaticMesh'DOM_Content.Meshes.DomPointBaseLower'
      Translation=(X=0.0,Y=0.0,Z=-4.0)
      bAcceptsLights=True
      bAcceptsDynamicLights=True
      LightingChannels=(BSP=True,Dynamic=True,Static=True)
      LightEnvironment=DomPointLightEnvironment
   End Object
   DomMesh=StaticMeshComponent0
   Components.Add(StaticMeshComponent0)
   Begin Object Class=AudioComponent Name=AlarmSoundComponent
      SoundCue=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagAlarm_Cue'
   End Object
   AlarmSound=AlarmSoundComponent
   ControlSound=None
   MessageClass=None
   Physics=PHYS_None
   RotationRate=(Yaw=0)
   DesiredRotation=(Yaw=0)
   bHidden=False
   DrawScale=0.6
   EffectOffset=(X=0.0,Y=0.0,Z=40.0)
}

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Creation time: Wed 6/24/2009 19:24:37.598 - Created with UnCodeX