- Modifiers
- abstract
xDomPoint. Base class of Domination Points For Double Domination (DoubleDom) matches.
Writen by Brian 'Snake' Alexander. Copyright(c) 2007-2010 All Rights Reserved.
UTDom.xDomPoint
delegate ResetCount ( )
simulated function vector GetHUDOffset ( PlayerController PC, Canvas Canvas) )
simulated function PostNetReceive ( ) )
function ResetPoint ( bool IsEnabled) )
simulated function SetAlarm ( bool bNowOn) )
simulated function Timer ( ) )
function UpdateStatus ( ) )
simulated function UpdateTeamEffects ( byte TeamIndex) )
defaultproperties
{
DomSkin[0]=Material'DOM_Content.Materials.DDom.DomPoint_Red_Mat'
DomSkin[1]=Material'DOM_Content.Materials.DDom.DomPoint_Blue_Mat'
DomSkin[2]=Material'DOM_Content.Materials.DDom.DomPoint_Green_Mat'
DomSkin[3]=Material'DOM_Content.Materials.DDom.DomPoint_Gold_Mat'
DomSkin[4]=Material'DOM_Content.Materials.DDom.DomPoint_Neutral_Mat'
DomSkin[5]=Material'DOM_Content.Materials.DDom.DomPoint_Disabled_Mat'
Begin Object Name=CollisionCylinder
CollisionRadius=+70.0
End Object
CollisionType=COLLIDE_TouchAll
CollisionComponent=CollisionCylinder
Components.Add(CollisionCylinder)
Begin Object Name=StaticMeshComponent0
StaticMesh=StaticMesh'DOM_Content.Meshes.DomPointBaseLower'
Translation=(X=0.0,Y=0.0,Z=-4.0)
bAcceptsLights=True
bAcceptsDynamicLights=True
LightingChannels=(BSP=True,Dynamic=True,Static=True)
LightEnvironment=DomPointLightEnvironment
End Object
DomMesh=StaticMeshComponent0
Components.Add(StaticMeshComponent0)
Begin Object Class=AudioComponent Name=AlarmSoundComponent
SoundCue=SoundCue'A_Gameplay.CTF.Cue.A_Gameplay_CTF_FlagAlarm_Cue'
End Object
AlarmSound=AlarmSoundComponent
ControlSound=None
MessageClass=None
Physics=PHYS_None
RotationRate=(Yaw=0)
DesiredRotation=(Yaw=0)
bHidden=False
DrawScale=0.6
EffectOffset=(X=0.0,Y=0.0,Z=40.0)
}
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Creation time: Fri 23/12/2011 20:31:26.206 - Created with
UnCodeX