defaultproperties
{
DOMAdminVer="3.1"
UTDomGameClass=class'UTDomGame'
UTTeamGameClass=class'UTDomGame'
UTGameClass=class'UTDomGame'
Properties(14)=(PropertyId=14,Data=(Type=SDT_Int32))
Properties(15)=(PropertyId=15,Data=(Type=SDT_Int32))
Properties(16)=(PropertyId=16,Data=(Type=SDT_Int32))
Properties(17)=(PropertyId=17,Data=(Type=SDT_Int32))
Properties(18)=(PropertyId=18,Data=(Type=SDT_Int32))
Properties(19)=(PropertyId=19,Data=(Type=SDT_Int32))
PropertyMappings(14)=(Id=14,name="MaxControlPoints",ColumnHeaderText="Max Control Points",MappingType=PVMT_Ranged,MaxVal=32.0,RangeIncrement=1.0)
PropertyMappings(15)=(Id=15,name="Inventory",ColumnHeaderText="Plyaer Inventory",MappingType=PVMT_IdMapped,ValueMappings=((name="Disabled"),(Id=1,name="Unlimited Translocator"),(Id=2,name="Translocator"),(Id=3,name="Hoverboard")))
PropertyMappings(16)=(Id=16,name="bUnlockedVehicles",ColumnHeaderText="Unlocked Vehicles",MappingType=PVMT_IdMapped,ValueMappings=((name="No"),(Id=1,name="Yes")))
PropertyMappings(17)=(Id=17,name="bVehiclesCanCapturePoints",ColumnHeaderText="Vehicles Can Capture Points",MappingType=PVMT_IdMapped,ValueMappings=((name="No"),(Id=1,name="Yes")))
PropertyMappings(18)=(Id=18,name="NumOfTeams",ColumnHeaderText="Number Of Teams",MappingType=PVMT_IdMapped,ValueMappings=((name="0"),(Id=1,name="1"),(Id=2,name="2"),(Id=3,name="3"),(Id=4,name="4")))
PropertyMappings(19)=(Id=19,name="bUseMapList",ColumnHeaderText="Use ControlPoints in MapList struct",MappingType=PVMT_IdMapped,ValueMappings=((name="No"),(Id=1,name="Yes")))
} |