UTMultiTeam.UTMT_GameReplicationInfo
UTMultiTeam.UTMT_GameReplicationInfo
bUseOriginalRedAndBlueArmSkins Source code
var bool bUseOriginalRedAndBlueArmSkins;
var class<UTCustomChar_Data> CustomCharDataClass;
FindExistingMeshForFamily Source code
simulated function UTPlayerReplicationInfo FindExistingMeshForFamily ( string FamilyID, byte TeamNum, UTPlayerReplicationInfo CurrentPRI) )
GetArmMeshAndMaterialNames Source code
simulated protected function GetArmMeshAndMaterialNames ( bool bForceFallbackarms,
UTPlayerReplicationInfo PRI,
out string ArmMeshName,
out string ArmMaterialName ) )
TickCharacterMeshCreation Source code
simulated function TickCharacterMeshCreation ( ) )
defaultproperties
{
bUseOriginalRedAndBlueArmSkins=True
CustomCharDataClass=Class'UTGame.UTCustomChar_Data'
}
|
Creation time: Fri 23/12/2011 20:31:25.969 - Created with
UnCodeX