UTMultiTeam.UTMT_Pawn
bUseOriginalRedAndBlueSkins Source code
var bool bUseOriginalRedAndBlueSkins;
var class<DamageType> ChangeTeamDamageClass;
var class<UTCustomChar_Data> CustomCharClass;
var array<class<Actor>> MultiTransInEffects;
var array<LinearColor> MultiTranslocateColor;
var array<class<Actor>> MultiTransOutEffects;
ShieldBeltMultiTeamMaterial Source code
var MaterialInterface ShieldBeltMultiTeamMaterial;
SkinReplacementMaterials Source code
simulated function DoSkinning ( ) )
function DoTranslocateOut ( Vector PrevLocation, int TeamNum) )
GetReplacementSkinMaterial Source code
simulated function MaterialInterface GetReplacementSkinMaterial ( MaterialInterface Mat) )
GetShieldMaterialInstance Source code
simulated function MaterialInterface GetShieldMaterialInstance ( bool bTeamGame) )
simulated function NotifyTeamChanged ( ) )
function PlayerChangedTeam ( ) )
function PlayTeleportEffect ( bool bOut, bool bSound) )
simulated event PostRenderFor ( PlayerController PC, Canvas Canvas, vector CameraPosition, vector CameraDir) )
simulated function bool ReSkinningAllowed ( ) )
simulated function SetOverlayMaterial ( MaterialInterface NewOverlay) )
SetTeamShieldMaterialInstanceColor Source code
simulated function SetTeamShieldMaterialInstanceColor ( MaterialInterface ShieldMaterial) )
function SpawnTransEffect ( int TeamNum) )
defaultproperties
{
bUseOriginalRedAndBlueSkins=True
MultiTranslocateColor(0)=(R=20.000000,G=0.000000,B=0.000000,A=1.000000)
MultiTranslocateColor(1)=(R=0.000000,G=0.000000,B=20.000000,A=1.000000)
MultiTranslocateColor(2)=(R=0.000000,G=20.000000,B=0.000000,A=1.000000)
MultiTranslocateColor(3)=(R=20.000000,G=20.000000,B=0.000000,A=1.000000)
CustomCharClass=Class'UTGame.UTCustomChar_Data'
ChangeTeamDamageClass=Class'UTMultiTeam.UTMT_DmgType_ChangedTeam'
}
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Creation time: Fri 23/12/2011 20:31:25.981 - Created with
UnCodeX