UTMultiTeam.UTMT_PlayerController
var array<string> TeamNames;
function AcknowledgePossession ( Pawn P) )
exec function ChangeTeam ( optional string TeamName ) )
ClientSetUpMultiTeamHUD Source code
reliable client function ClientSetUpMultiTeamHUD ( int NumTeams) )
simulated event Destroyed ( ) )
function DoChangeTeam ( int SelectedTeam = -1) )
exec function SwitchTeam ( ) )
defaultproperties
{
MultiTeamMessageClass=Class'UTMultiTeam.UTMT_TeamGameMessage'
TeamNames(0)="Red"
TeamNames(1)="Blue"
TeamNames(2)="Green"
TeamNames(3)="Gold"
LeftGameDamageClass=Class'UTMultiTeam.UTMT_DmgType_LeftGame'
}
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Creation time: Fri 23/12/2011 20:31:25.988 - Created with
UnCodeX