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UTMultiTeam.UTMT_PlayerReplicationInfo

UTMultiTeam.UTMT_PlayerReplicationInfo

Variables Summary
MaterialInstanceConstantTeamBodyMIC[4]
MaterialInstanceConstantTeamHeadMIC[4]

Functions Summary
functionstring GetCustomCharOtherTeamString ()))
functionstring GetCustomCharTeamString ()))
function SetCharacterMesh (SkeletalMesh NewSkelMesh, optional bool bIsReplacement))
function SetOtherTeamSkin (SkeletalMesh NewSkelMesh))
functionbool UpdateCustomTeamSkin ()))


Variables Detail

TeamBodyMIC[4] Source code

var MaterialInstanceConstant TeamBodyMIC[4];

TeamHeadMIC[4] Source code

var MaterialInstanceConstant TeamHeadMIC[4];


Functions Detail

GetCustomCharOtherTeamString Source code

simulated function string GetCustomCharOtherTeamString ( ) )
For Gold and Green teams, we want them to appear with Lotus' shader, so give them a "blue" skin.

GetCustomCharTeamString Source code

simulated function string GetCustomCharTeamString ( ) )
For Gold and Green teams, we want them to appear with Lotus' shader, so give them a "blue" skin.

SetCharacterMesh Source code

simulated function SetCharacterMesh ( SkeletalMesh NewSkelMesh, optional bool bIsReplacement) )
Accessor that sets the custom character mesh to use for this PRI, and updates instance of player in map if there is one.

SetOtherTeamSkin Source code

simulated function SetOtherTeamSkin ( SkeletalMesh NewSkelMesh) )

UpdateCustomTeamSkin Source code

simulated function bool UpdateCustomTeamSkin ( ) )
Changed logic to act on more than 2 teams. Prevents DemoDude from appearing.


Defaultproperties

defaultproperties
{
}

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Creation time: Fri 23/12/2011 20:31:25.996 - Created with UnCodeX