UTMultiTeam.UTMT_TeamGameMessage
| Functions Summary |
 | SoundNodeWave | AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC))
|
 | | ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | color | GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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 | string | GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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var array<color> TeamDrawColors;
YouAreOnTeamAnnouncerSounds Source code
var array<SoundNodeWave> YouAreOnTeamAnnouncerSounds;
var localized array<string> YouAreOnTeamMessages;
static function SoundNodeWave AnnouncementSound ( int MessageIndex, Object OptionalObject, PlayerController PC) )
static simulated function ClientReceive ( PlayerController P,
optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
) )
static function color GetColor ( optional int Switch,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
) )
static function string GetString ( optional int Switch,
optional bool bPRI1HUD,
optional PlayerReplicationInfo RelatedPRI_1,
optional PlayerReplicationInfo RelatedPRI_2,
optional Object OptionalObject
) )
defaultproperties
{
YouAreOnTeamMessages(0)="You are on the RED Team"
YouAreOnTeamMessages(1)="You are on the BLUE Team"
YouAreOnTeamMessages(2)="You are on the GREEN Team"
YouAreOnTeamMessages(3)="You are on the GOLD Team"
TeamDrawColors(0)=(B=10,G=32,R=255,A=255)
TeamDrawColors(1)=(B=255,G=32,R=10,A=255)
TeamDrawColors(2)=(B=32,G=255,R=32,A=255)
TeamDrawColors(3)=(B=32,G=255,R=255,A=255)
YouAreOnTeamAnnouncerSounds(0)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreOnRed'
YouAreOnTeamAnnouncerSounds(1)=SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_YouAreOnBlue'
YouAreOnTeamAnnouncerSounds(2)=None
YouAreOnTeamAnnouncerSounds(3)=None
}
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Creation time: Fri 23/12/2011 20:31:26.032 - Created with
UnCodeX