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UTMultiTeam.UTMT_TeamInfo

Modifiers
dependson ( UTMT_TeamMaterialTransformer )

UTMultiTeam.UTMT_TeamInfo

Variables Summary
array<UTMT_TeamMaterialTransformer.TeamColorTransform>CharacterTeamColorTransforms
UTMT_TeamMaterialTransformerCharacterTeamMaterialTransformer
array<LinearColor>TeamImageColors
array<color>TeamSayColors
array<color>TeamTextColors
array<UTMT_TeamMaterialTransformer.TeamColorTransform>VehicleTeamColorTransforms
UTMT_TeamMaterialTransformerVehicleTeamMaterialTransformer

Functions Summary
functionLinearColor GetDefaultImageColor (int DefaultTeamIndex))
functioncolor GetDefaultTeamSayColor (int DefaultTeamIndex))
functioncolor GetDefaultTextColor (int DefaultTeamIndex))
functionLinearColor GetImageColor ()))
functionUTMT_TeamInfo GetPawnMultiTeamInfo (Pawn P))
functionLinearColor GetShieldBeltColor ()))
functionstring GetTeamCaption (optional bool bWithSpacing=True))
functioncolor GetTeamSayColor ()))
functioncolor GetTextColor ()))
function TransformCharacterMaterial (MaterialInstanceConstant OldMIC))
function TransformVehicleMaterial (MaterialInstanceConstant OldMIC))


Variables Detail

CharacterTeamColorTransforms Source code

var array<UTMT_TeamMaterialTransformer.TeamColorTransform> CharacterTeamColorTransforms;
The transforms performed on characters' skins for the index team. See UTMT_TeamMaterialTransformer for more information.

CharacterTeamMaterialTransformer Source code

var UTMT_TeamMaterialTransformer CharacterTeamMaterialTransformer;

TeamImageColors Source code

var array<LinearColor> TeamImageColors;
The color of the indexed team's HUD icons

TeamSayColors Source code

var array<color> TeamSayColors;
The color of the indexed team's say lines in chat

TeamTextColors Source code

var array<color> TeamTextColors;
The color of the indexed team's HUD text in team beacons above people's heads

VehicleTeamColorTransforms Source code

var array<UTMT_TeamMaterialTransformer.TeamColorTransform> VehicleTeamColorTransforms;
The transforms performed on vehicles' skins for the index team. See UTMT_TeamMaterialTransformer for more information. Note: not yet implemented.

VehicleTeamMaterialTransformer Source code

var UTMT_TeamMaterialTransformer VehicleTeamMaterialTransformer;


Functions Detail

GetDefaultImageColor Source code

static simulated function LinearColor GetDefaultImageColor ( int DefaultTeamIndex) )

GetDefaultTeamSayColor Source code

static simulated function color GetDefaultTeamSayColor ( int DefaultTeamIndex) )

GetDefaultTextColor Source code

static simulated function color GetDefaultTextColor ( int DefaultTeamIndex) )

GetImageColor Source code

simulated function LinearColor GetImageColor ( ) )

GetPawnMultiTeamInfo Source code

static simulated function UTMT_TeamInfo GetPawnMultiTeamInfo ( Pawn P) )

GetShieldBeltColor Source code

simulated function LinearColor GetShieldBeltColor ( ) )

GetTeamCaption Source code

simulated function string GetTeamCaption ( optional bool bWithSpacing=True) )

GetTeamSayColor Source code

simulated function color GetTeamSayColor ( ) )

GetTextColor Source code

simulated function color GetTextColor ( ) )

TransformCharacterMaterial Source code

simulated function TransformCharacterMaterial ( MaterialInstanceConstant OldMIC) )

TransformVehicleMaterial Source code

simulated function TransformVehicleMaterial ( MaterialInstanceConstant OldMIC) )


Defaultproperties

defaultproperties
{
   TeamImageColors(0)=(R=3.000000,G=0.000000,B=0.050000,A=0.800000)
   TeamImageColors(1)=(R=0.500000,G=0.800000,B=10.000000,A=0.800000)
   TeamImageColors(2)=(R=1.000000,G=4.000000,B=1.000000,A=0.800000)
   TeamImageColors(3)=(R=4.000000,G=4.000000,B=0.000000,A=0.800000)
   TeamTextColors(0)=(B=128,G=255,R=255,A=255)
   TeamTextColors(1)=(B=128,G=255,R=255,A=255)
   TeamTextColors(2)=(B=128,G=255,R=255,A=255)
   TeamTextColors(3)=(B=128,G=255,R=255,A=255)
   TeamSayColors(0)=(B=64,G=64,R=255,A=255)
   TeamSayColors(1)=(B=255,G=192,R=64,A=255)
   TeamSayColors(2)=(B=0,G=192,R=0,A=255)
   TeamSayColors(3)=(B=64,G=255,R=255,A=255)
   CharacterTeamColorTransforms(0)=(R=1.000000,G=1.000000,B=1.000000,VectorParams=((ParamName="Char_TeamColor",ParamValue=(R=2.000000,G=0.000000,B=0.000000,A=2.000000)),(ParamName="Char_Emissive_Color",ParamValue=(R=1.000000,G=0.000000,B=0.000000,A=1.000000))))
   CharacterTeamColorTransforms(1)=(Hue=240.000000,R=1.000000,G=1.000000,B=1.000000,VectorParams=((ParamName="Char_TeamColor",ParamValue=(R=0.000000,G=0.000000,B=2.000000,A=2.000000)),(ParamName="Char_Emissive_Color",ParamValue=(R=0.000000,G=0.000000,B=1.000000,A=1.000000))))
   CharacterTeamColorTransforms(2)=(Hue=120.000000,R=1.000000,G=1.000000,B=1.000000,VectorParams=((ParamName="Char_TeamColor",ParamValue=(R=0.500000,G=2.000000,B=0.500000,A=1.000000)),(ParamName="Char_Emissive_Color",ParamValue=(R=0.250000,G=1.000000,B=0.250000,A=1.000000))))
   CharacterTeamColorTransforms(3)=(Hue=60.000000,R=1.200000,G=1.200000,B=1.200000,VectorParams=((ParamName="Char_TeamColor",ParamValue=(R=2.000000,G=2.000000,B=0.000000,A=2.000000)),(ParamName="Char_Emissive_Color",ParamValue=(R=1.000000,G=1.000000,B=0.000000,A=1.000000))))
   VehicleTeamColorTransforms(0)=(R=1.000000,G=1.000000,B=1.000000,VectorParams=((ParamName="Team_Color_Glow",ParamValue=(R=2.000000,G=0.000000,B=0.000000,A=2.000000)),(ParamName="Veh_Plating_Team_Color",ParamValue=(R=2.000000,G=0.000000,B=0.000000,A=2.000000))))
   VehicleTeamColorTransforms(1)=(Hue=240.000000,R=1.000000,G=1.000000,B=1.000000,VectorParams=((ParamName="Team_Color_Glow",ParamValue=(R=0.000000,G=0.000000,B=2.000000,A=2.000000)),(ParamName="Veh_Plating_Team_Color",ParamValue=(R=0.000000,G=0.000000,B=2.000000,A=2.000000))))
   VehicleTeamColorTransforms(2)=(Hue=80.000000,R=0.500000,G=0.500000,B=0.500000,VectorParams=((ParamName="Team_Color_Glow",ParamValue=(R=0.100000,G=0.500000,B=0.000000,A=1.000000)),(ParamName="Veh_Plating_Team_Color",ParamValue=(R=0.100000,G=0.500000,B=0.000000,A=1.000000))))
   VehicleTeamColorTransforms(3)=(Hue=40.000000,R=1.200000,G=1.200000,B=1.200000,VectorParams=((ParamName="Team_Color_Glow",ParamValue=(R=1.000000,G=1.000000,B=0.000000,A=2.000000)),(ParamName="Veh_Plating_Team_Color",ParamValue=(R=1.000000,G=1.000000,B=0.000000,A=2.000000))))
}

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Creation time: Fri 23/12/2011 20:31:26.051 - Created with UnCodeX