| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
UTMultiTeam.UTMT_UTAttachment_LinkGun
| Variables Summary | |
|---|---|
| array<ParticleSystem> | MultiTeamBeamEndpointTemplates |
| array<ParticleSystem> | MultiTeamMuzzleFlashTemplates |
| array<color> | TeamLinkBeamColors |
| array<ParticleSystem> | TeamLinkBeamSystems |
| Functions Summary | ||
|---|---|---|
![]() | GetTeamBeamInfo (byte TeamNum, optional out color BeamColor, optional out ParticleSystem BeamSystem, optional out ParticleSystem BeamEndpointTemplate)) | |
![]() | ParticleSystem | GetTeamMuzzleFlashTemplate (byte TeamNum)) |
| Variables Detail |
|---|
| Functions Detail |
|---|
GetTeamBeamInfo Source code
GetTeamMuzzleFlashTemplate Source code| Defaultproperties |
|---|
defaultproperties
{
TeamLinkBeamColors(0)=(B=64,G=64,R=255,A=255)
TeamLinkBeamColors(1)=(B=255,G=64,R=64,A=255)
TeamLinkBeamColors(2)=(B=32,G=196,R=32,A=255)
TeamLinkBeamColors(3)=(B=64,G=255,R=255,A=255)
PoweredUpEffect=PoweredUpComponent
Begin Object name=SkeletalMeshComponent0
Animations=UTAnimNodeSequence'UTMultiTeam.Default__UTMT_UTAttachment_LinkGun:SkeletalMeshComponent0.MeshSequenceA'
End Object
Mesh=SkeletalMeshComponent0
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||