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UTMultiTeam.UTMT_UTAttachment_LinkGun

Modifiers
abstract

UTMultiTeam.UTMT_UTAttachment_LinkGun

Variables Summary
array<ParticleSystem>MultiTeamBeamEndpointTemplates
array<ParticleSystem>MultiTeamMuzzleFlashTemplates
array<color>TeamLinkBeamColors
array<ParticleSystem>TeamLinkBeamSystems

Functions Summary
function GetTeamBeamInfo (byte TeamNum, optional out color BeamColor, optional out ParticleSystem BeamSystem, optional out ParticleSystem BeamEndpointTemplate))
functionParticleSystem GetTeamMuzzleFlashTemplate (byte TeamNum))


Variables Detail

MultiTeamBeamEndpointTemplates Source code

var array<ParticleSystem> MultiTeamBeamEndpointTemplates;

MultiTeamMuzzleFlashTemplates Source code

var array<ParticleSystem> MultiTeamMuzzleFlashTemplates;

TeamLinkBeamColors Source code

var array<color> TeamLinkBeamColors;

TeamLinkBeamSystems Source code

var array<ParticleSystem> TeamLinkBeamSystems;


Functions Detail

GetTeamBeamInfo Source code

static function GetTeamBeamInfo ( byte TeamNum, optional out color BeamColor, optional out ParticleSystem BeamSystem, optional out ParticleSystem BeamEndpointTemplate) )

GetTeamMuzzleFlashTemplate Source code

simulated function ParticleSystem GetTeamMuzzleFlashTemplate ( byte TeamNum) )


Defaultproperties

defaultproperties
{
	TeamLinkBeamColors(0)=(B=64,G=64,R=255,A=255)
	TeamLinkBeamColors(1)=(B=255,G=64,R=64,A=255)
	TeamLinkBeamColors(2)=(B=32,G=196,R=32,A=255)
	TeamLinkBeamColors(3)=(B=64,G=255,R=255,A=255)
	PoweredUpEffect=PoweredUpComponent
	Begin Object name=SkeletalMeshComponent0
		Animations=UTAnimNodeSequence'UTMultiTeam.Default__UTMT_UTAttachment_LinkGun:SkeletalMeshComponent0.MeshSequenceA'
	End Object
	Mesh=SkeletalMeshComponent0
}

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Creation time: Fri 23/12/2011 20:31:26.073 - Created with UnCodeX