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UTMultiTeam.UTMT_UTAttachment_SniperRifle

Modifiers
abstract

UTMultiTeam.UTMT_UTAttachment_SniperRifle

Variables Summary
array<LinearColor>TeamSkinColors

Functions Summary
function PostBeginPlay ()))
function SetupTeamSkins ()))


Variables Detail

TeamSkinColors Source code

var array<LinearColor> TeamSkinColors;


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetupTeamSkins Source code

simulated function SetupTeamSkins ( ) )


Defaultproperties

defaultproperties
{
	TeamSkinColors(0)=(R=1.500000,G=0.200000,B=0.000000,A=1.000000)
	TeamSkinColors(1)=(R=0.100000,G=0.500000,B=2.000000,A=1.000000)
	TeamSkinColors(2)=(R=0.000000,G=0.300000,B=0.000000,A=1.000000)
	TeamSkinColors(3)=(R=1.500000,G=1.500000,B=0.000000,A=1.000000)
	Begin Object name=SkeletalMeshComponent0
		Animations=UTAnimNodeSequence'UTMultiTeam.Default__UTMT_UTAttachment_SniperRifle:SkeletalMeshComponent0.MeshSequenceA'
	End Object
	Mesh=SkeletalMeshComponent0
}

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Creation time: Fri 23/12/2011 20:31:26.080 - Created with UnCodeX