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UTMultiTeam.UTMT_UTAttachment_SniperRifle
| Variables Summary | |
|---|---|
| array<LinearColor> | TeamSkinColors |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
![]() | SetupTeamSkins ())) | |
| Variables Detail |
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| Functions Detail |
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PostBeginPlay Source code
SetupTeamSkins Source code| Defaultproperties |
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defaultproperties
{
TeamSkinColors(0)=(R=1.500000,G=0.200000,B=0.000000,A=1.000000)
TeamSkinColors(1)=(R=0.100000,G=0.500000,B=2.000000,A=1.000000)
TeamSkinColors(2)=(R=0.000000,G=0.300000,B=0.000000,A=1.000000)
TeamSkinColors(3)=(R=1.500000,G=1.500000,B=0.000000,A=1.000000)
Begin Object name=SkeletalMeshComponent0
Animations=UTAnimNodeSequence'UTMultiTeam.Default__UTMT_UTAttachment_SniperRifle:SkeletalMeshComponent0.MeshSequenceA'
End Object
Mesh=SkeletalMeshComponent0
}
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