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UTMultiTeam.UTMT_UTWeap_SniperRifle
| Variables Summary | |
|---|---|
| color | DefaultOverlayColor |
| array<color> | TeamOverlayColors |
| array<LinearColor> | TeamSkinColors |
| Functions Summary | ||
|---|---|---|
![]() | DrawZoomedOverlay (HUD H )) | |
![]() | color | GetZoomedOverlayColor ())) |
![]() | PostBeginPlay ())) | |
![]() | SetupTeamSkins ())) | |
| Variables Detail |
|---|
Default zoomed scope color
Team indexed scope colors when zoomed
Controls what I believe is the emissive color on the sniper rifle skins
| Functions Detail |
|---|
DrawZoomedOverlay Source codeOverridden in order to draw the scope overlay the correct color.
GetZoomedOverlayColor Source code
PostBeginPlay Source code
SetupTeamSkins Source code| Defaultproperties |
|---|
defaultproperties
{
TeamSkinColors(0)=(R=1.500000,G=0.200000,B=0.000000,A=1.000000)
TeamSkinColors(1)=(R=0.100000,G=0.500000,B=2.000000,A=1.000000)
TeamSkinColors(2)=(R=0.000000,G=0.300000,B=0.000000,A=1.000000)
TeamSkinColors(3)=(R=1.500000,G=1.500000,B=0.000000,A=1.000000)
DefaultOverlayColor=(B=0,G=48,R=255,A=0)
TeamOverlayColors(0)=(B=0,G=48,R=255,A=0)
TeamOverlayColors(1)=(B=255,G=64,R=64,A=0)
TeamOverlayColors(2)=(B=0,G=192,R=32,A=0)
TeamOverlayColors(3)=(B=64,G=255,R=255,A=0)
bExportMenuData=False
AttachmentClass=Class'UTMultiTeam.UTMT_UTAttachment_SniperRifle'
}
|
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