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UTMultiTeam.UTMT_UTWeap_SniperRifle

Modifiers
abstract

UTMultiTeam.UTMT_UTWeap_SniperRifle

Variables Summary
colorDefaultOverlayColor
array<color>TeamOverlayColors
array<LinearColor>TeamSkinColors

Functions Summary
function DrawZoomedOverlay (HUD H ))
functioncolor GetZoomedOverlayColor ()))
function PostBeginPlay ()))
function SetupTeamSkins ()))


Variables Detail

DefaultOverlayColor Source code

var color DefaultOverlayColor;
Default zoomed scope color

TeamOverlayColors Source code

var array<color> TeamOverlayColors;
Team indexed scope colors when zoomed

TeamSkinColors Source code

var array<LinearColor> TeamSkinColors;
Controls what I believe is the emissive color on the sniper rifle skins


Functions Detail

DrawZoomedOverlay Source code

simulated function DrawZoomedOverlay ( HUD H ) )
Overridden in order to draw the scope overlay the correct color.

GetZoomedOverlayColor Source code

simulated function color GetZoomedOverlayColor ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SetupTeamSkins Source code

simulated function SetupTeamSkins ( ) )


Defaultproperties

defaultproperties
{
	TeamSkinColors(0)=(R=1.500000,G=0.200000,B=0.000000,A=1.000000)
	TeamSkinColors(1)=(R=0.100000,G=0.500000,B=2.000000,A=1.000000)
	TeamSkinColors(2)=(R=0.000000,G=0.300000,B=0.000000,A=1.000000)
	TeamSkinColors(3)=(R=1.500000,G=1.500000,B=0.000000,A=1.000000)
	DefaultOverlayColor=(B=0,G=48,R=255,A=0)
	TeamOverlayColors(0)=(B=0,G=48,R=255,A=0)
	TeamOverlayColors(1)=(B=255,G=64,R=64,A=0)
	TeamOverlayColors(2)=(B=0,G=192,R=32,A=0)
	TeamOverlayColors(3)=(B=64,G=255,R=255,A=0)
	bExportMenuData=False
	AttachmentClass=Class'UTMultiTeam.UTMT_UTAttachment_SniperRifle'
}

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Creation time: Fri 23/12/2011 20:31:26.136 - Created with UnCodeX