defaultproperties
{
TextureParameterNames(0)="Veh_DamageMask1"
TextureParameterNames(1)="Veh_Damage"
TextureParameterNames(2)="Veh_Normal"
TextureParameterNames(3)="Veh_Damage_Normal"
TextureParameterNames(4)="Veh_Spec"
TextureParameterNames(5)="Veh_OverlayTex"
TextureParameterNames(6)="Veh_SpecularPowerMask"
TextureParameterNames(7)="Veh_Diffuse"
TextureParameterNames(8)="Veh_SpecPower/Reflection Mask"
ScalarParameterNames(0)="Damage2"
ScalarParameterNames(1)="Damage1"
ScalarParameterNames(2)="Damage3"
ScalarParameterNames(3)="Veh_SpecMult"
ScalarParameterNames(4)="Veh_Overlay_Distort_Amount"
ScalarParameterNames(5)="Veh_SpecPowerLow"
ScalarParameterNames(6)="Veh_SpecPowerHigh"
ScalarParameterNames(7)="Detail_Normal_Tiling"
ScalarParameterNames(8)="Damage_Tiling_Diffuse"
ScalarParameterNames(9)="Damage_Tiling_Normal"
ScalarParameterNames(10)="Veh_DistTeamColorOffset"
ScalarParameterNames(11)="Veh_DistTeamColorRange"
ScalarParameterNames(12)="Veh_DistTeamColorExponent"
ScalarParameterNames(13)="Veh_CubeMult"
VectorParameterNames(0)="PS3ShimmerHack"
VectorParameterNames(1)="Veh_NormalMultiply"
VectorParameterNames(2)="Veh_OverlayColor"
VectorParameterNames(3)="Specular_Color_Shift"
VectorParameterNames(4)="Team_Color_Glow"
VectorParameterNames(5)="Veh_DistTeamColor"
VectorParameterNames(6)="Veh_Plating_Team_Color"
Name="Default__UTMT_VehicleTeamMaterialTransformer"
ObjectArchetype=UTMT_TeamMaterialTransformer'UTMultiTeam.Default__UTMT_TeamMaterialTransformer'
}
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