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UTMultiTeam.UTMT_VehicleTeamMaterialTransformer

UTMultiTeam.UTMT_VehicleTeamMaterialTransformer


Defaultproperties

defaultproperties
{
   TextureParameterNames(0)="Veh_DamageMask1"
   TextureParameterNames(1)="Veh_Damage"
   TextureParameterNames(2)="Veh_Normal"
   TextureParameterNames(3)="Veh_Damage_Normal"
   TextureParameterNames(4)="Veh_Spec"
   TextureParameterNames(5)="Veh_OverlayTex"
   TextureParameterNames(6)="Veh_SpecularPowerMask"
   TextureParameterNames(7)="Veh_Diffuse"
   TextureParameterNames(8)="Veh_SpecPower/Reflection Mask"
   ScalarParameterNames(0)="Damage2"
   ScalarParameterNames(1)="Damage1"
   ScalarParameterNames(2)="Damage3"
   ScalarParameterNames(3)="Veh_SpecMult"
   ScalarParameterNames(4)="Veh_Overlay_Distort_Amount"
   ScalarParameterNames(5)="Veh_SpecPowerLow"
   ScalarParameterNames(6)="Veh_SpecPowerHigh"
   ScalarParameterNames(7)="Detail_Normal_Tiling"
   ScalarParameterNames(8)="Damage_Tiling_Diffuse"
   ScalarParameterNames(9)="Damage_Tiling_Normal"
   ScalarParameterNames(10)="Veh_DistTeamColorOffset"
   ScalarParameterNames(11)="Veh_DistTeamColorRange"
   ScalarParameterNames(12)="Veh_DistTeamColorExponent"
   ScalarParameterNames(13)="Veh_CubeMult"
   VectorParameterNames(0)="PS3ShimmerHack"
   VectorParameterNames(1)="Veh_NormalMultiply"
   VectorParameterNames(2)="Veh_OverlayColor"
   VectorParameterNames(3)="Specular_Color_Shift"
   VectorParameterNames(4)="Team_Color_Glow"
   VectorParameterNames(5)="Veh_DistTeamColor"
   VectorParameterNames(6)="Veh_Plating_Team_Color"
   Name="Default__UTMT_VehicleTeamMaterialTransformer"
   ObjectArchetype=UTMT_TeamMaterialTransformer'UTMultiTeam.Default__UTMT_TeamMaterialTransformer'
}

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Creation time: Wed 6/24/2009 19:24:37.551 - Created with UnCodeX